Subnautica Mods For Mac
A standalone installer for the QMods system, the easiest to use mod loading framework for Subnautica. No game content is redistributed!
For those that don't know yet, just wanted to point out that there is a budding modding community for Subnautica over at Nexus Mods. Right now I only play with a single mod (Lilin's MultiMod), but there are plenty of quality of life mods out there (mapping, enhanced sorting, better scanner etc) that can really enhance your play through! An example of what Lilin's MultiMod does(no, I'm not affliated, just a fan): Normal Features: Inventory: Carry-all and Water-proof locker can carry items while held in inventory. Inventory: Player inventory increased to 8x8. (Default 6x8) Inventory: Player now has 8 quick slots. (Default 5) Seamoth: Seamoth: Storage Module is now 6x6. (Default 4x4) Seamoth: The third depth module now allows the seamoth to travel down to 1700m.
Seamoth: Reinforcement module effect has been doubled. Seamoth: Forward speed has been increased by 50%. Cyclops: Turning speed and forward speed have been increased by 50%.
Cyclops: Reapers damage to cyclops have been reduced to half. Cyclops: Thermal Reactor Module is now 50% more temperature efficient. Cyclops: Thermal Reactor Module produces twice as much power. Prawn: Storage Module increases storage to 7x7.
(Default 6x5) Prawn: Reinforcement module effect has been doubled. Prawn: Drilled resources have a higher droprate and increased yield. Prawn: Jump boost is consumed at slightly lower rate, allowing longer boosts. Prawn: Grapple hook can travel twice as far before being pulled back. Prawn: Grapple hook pulls you in slightly faster. Prawn: Claw Arm does twice as much damage. Prawn: Drill arm does 4x damage.
Scan Room: Room range and scan range upgrades have been doubled. Scan Room: Removed travel distance limit on camera drones. Scan Room: View distance of scanned resources is 1000 for the HUD Chip. (Default 500) Misc: Grav trap can now gather 24 entities.
(Default 12) Misc: Storage Module cost twice as much to make. Misc: Spotlights and Floodlights use less power. Misc: Using console commands will not disable achievements. Misc: The Coffee Machine is now used as a base power/light switch instead.
Misc: The Vending Machine now gives coffee in addition to a snack. Misc: All redeemable items unlocked!
Harder: All aggressive creatures will swim/move twice as fast when attacking. Harder: Damage to the player only (Not to vehicles!) is multiplied by 2. The only mod I've had issues with (that is likely a game issue anyways) is the 'adventure' mod which is essentially a save game (with the timeline reset) with a number of fairly large habitats pre-setup (though you do need to fix and clean them.), where I can see the windows from the structures way off in the distance and it seems to really slow down environment rendering (had a mountain materialize right in front of the full-speed Seamoth once - ouch). CAVEAT: I was using an older version of the 'mod' which appeared to be based on a pre-release savegame, I saw yesterday that the mod had been updated so the issue may not be there anymore. More likely it's a game optimization issue whenever a large number of structure modules are used.